24 April 2013

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Video Position Based Perfect Water Stimulation Fluids Demonstration now reality

Video Position Based Perfect Water Stimulation Fluids Demonstration now reality

Position Based Fluids is a way of simulating liquids using Position Based Dynamics (PBD), the same framework that is utilized for cloth and deformables simulation in PhysX SDK

PBD uses an iterative solver, it can maintain incompressibility more efficiently than traditional SPH fluid solvers.

PBD  has an artificial pressure term which improves particle distribution and creates nice surface tension-like effects (note the filaments in the splashes).

Finally, vorticity confinement is used to allow the user to inject energy back to the fluid.

According to PhysX Info, it is running in real-time on a single GTX 580, which makes the whole thing even more impressive.

More details on this a new technique will be available later on, in a SIGGRAPH 2013 paper “Position-Based Fluids” by Miles Macklin and Matthias Mueller-Fischer, and may be it will be  included in future versions of PhysX SDK or APEX modules.

Watch the video Position Based Fluids Demonstration



Source - http://physxinfo.com

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Wednesday, April 24, 2013

Tags – Game PC Game XBOX Game PBD Stimulation

2 comments:

MEcoy April 25, 2013  

that's a pretty cool demostration